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3.5 magic item compendium
3.5 magic item compendium










robes (or other items worn in the same body slot as armor), sinceĬombining hundreds of revised and repriced items from previous most of those items don’t offer the same kinds of effects, nor does It doesn’t includeĪggressively priced options for every class and character level. With interesting items at every price point, and with exciting, shield (such as fortification or acid resistance). Items-a world with clearly defined effects and activation times, properties that can be added to any appropriate suit of armor or Magic Item Compendium ushers in a brave new world of magic constructed magic suits of armor or shields as well as the various Armor (Chapter 1): This category includes both specific, pre. Sword to the renowned ring of invisibility. Items are actually widely used, ranging from the humble +1 long- prerequisite)-but it should make it a bit easier for you to find As a result, only a handful of magic as a ring (or, more important, an item that has Forge Ring as a This classification has no effect onĪnd they’re frequently-some might even say usually-over- game play-you still use Forge Ring to craft an item described Organization or theme, but their effects are often poorly defined receiving a separate chapter. Only are they scattered across dozens of books with little sense of ries-armor, weapons, clothing, and tools-with each category Not This book instead divides magic items into four basic catego. Very much “quality time” in the current edition of the game. Might be a ring, or even a suit of armor.īut compared to spells and feats, magic items haven’t received continuous magical effect is probably a wondrous item. Select all his feats-he’s simply incomplete. Only half her spells prepared or a fighter who hasn’t bothered to a rod or even a wondrous item. A character without magic items is like a wizard with nonspell effect that it can generate a few times per day might be An item holding 50 uses of a particular 1st- to 4th-level spellĪttacks, and a handy potion or scroll can tip the balance in a critical is called a wand, but a similarly shaped item that has an unusualĮncounter. A magic weapon can slice through a creature’s doesn’t always help the reader know where to go looking for some-ĭamage reduction, a ring of protection diverts otherwise deadly thing. Magic items also make up a crucial part of every D&D character’s partially on form and partially on function, creating a system thatĪrray of abilities. Traditionally, magic items have been divided into categories based One who’s played a paladin hasn’t dreamed about what it would WHAT’S IN THIS BOOK Every fighter saves up for his first magic weapon, and no With the game’s identity as 18th-level fighters and magic missile friend” runestaffs, and so on. As long as D&D has been around, there have that doesn’t even cover the book’s exciting new take on relics, theīeen +1 swords and potions of healing-they’re as inextricably linked immensely handy augment crystals, the array of “sorcerer’s-best. Magic items are an integral part of the DUNGEONS & DRAGONS® when he’s decked out in one of the item sets in Chapter 5. Tools in Chapter 4, and imagine how cool your character will look Introduction boots, and belts in Chapter 3. 223Ĭhapter 5: Magic Item Sets.191 Synergy Properties. 24Ĭhapter 6: Using Magic Items.217Ĭhapter 2: Weapons.












3.5 magic item compendium